Project information
- Category: Custom Engine
- Role: Engine/Gameplay developer
- Project date: 10/03/2017
- Tags: OpenGL C++, Particle System, Flocking algorithms, AI
The Deep Blue
The Deep Blue was a 4-week project I worked on with 5 other teammates. Together we created a 3 underwater game in a custom game engine written in C++ using OpenGL The engine was developed by me and the two other programmers in my team.
For this project I have worked as an engine programmer and a gameplay programmer at the same time due to time restrictions, things I have worked on:
- Basic game engine features
- Importing levels created in other third party engines. (Export/Import)
- Player movement & interactivity
- AI movement (Breadcrumb movement)
- Fish flocking (Flocking algorithms & GPU instancing)
- Particle system (Billboards, Particle system)