Project information

The Deep Blue

The Deep Blue was a 4-week project I worked on with 5 other teammates. Together we created a 3 underwater game in a custom game engine written in C++ using OpenGL The engine was developed by me and the two other programmers in my team.

For this project I have worked as an engine programmer and a gameplay programmer at the same time due to time restrictions, things I have worked on:

  • Basic game engine features
  • Importing levels created in other third party engines. (Export/Import)
  • Player movement & interactivity
  • AI movement (Breadcrumb movement)
  • Fish flocking (Flocking algorithms & GPU instancing)
  • Particle system (Billboards, Particle system)