About
Hello, I'm Coen Helthuis, a passionate developer specializing in game and application creation. Welcome to my website, where you can explore my personal projects and professional experience.
🎮 Gameplay Programmer
With extensive experience in:
- 🎮 Unreal Engine 4 & 5
- 🔧 Proprietary Game Engines
- 🛠️ Unity
Since 2021, I have been contributing to Playground Games as a gameplay programmer, where I continue to expand my expertise and enhance game development.
💼 Professional Highlights:
- 🔹 Expertise: Creating immersive and engaging gameplay experiences
- 🔹 Experience: Proven track record in both commercial and proprietary game engines
- 🔹 Continuous Improvement: Dedicated to refining and advancing game development techniques
📂 Portfolio:
I invite you to explore my portfolio to see examples of my work. Your feedback is highly valued and greatly appreciated.
Portfolio
This is all the work I am allowed to show. I have worked on some confidential projects which cannot be shown for obvious reasons. Click on a tile to be redirected to the details page of a project.
- All
- Unreal Engine 4
- Unity
- OpenGL
- ForzaTech
- VR/AR
Resume
Here you can find my work experience and my degrees.
Recent blog posts
Coming soon.
Education
University of Saxion & Game Engineer
2015 - 2019
University of Saxion, Enschede, The Netherlands
Graduated Cum Laude, Bachelor of Science
ROC Van Twente & IT
2013 - 2015
ROC Van Twente, Almelo, The Netherlands
Graduated
Professional Experience
Gameplay programmer - FABLE
2021 - Current
Leamington Spa, United Kingdom
- NDA Features
- Write technical design documents.
- Worked in a multi-disciplinary team, from concepts to code reviews & testing to finalization of code implementations
- Code reviews frequently, almost daily.
C++ / WebGL Developer
2020 - 2021
Recognize, Almelo, The Netherlands
- Helped optimizing a real-time back-end C++ & front-end radar system to detect underground objects.
- Created back-end AR system to convert 3D models towards GLTF & USDZ to fully utilize mobile platforms.
- Worked with BabylonJS.
- Learned about Azure & .NET.
- Code reviews frequently, almost daily.
C++ developer, NDA
2019 - 2020
N.E.P., Hilversum, The Netherlands
- Worked with Unreal Engine 4 to provide support to an internal plugin.
- Provided and maintained C++ code to extend an internal platform.
- Learned how to be proficient with Lua to quickly create front-end code, and its bindings with the C++ back-end
- Worked in a multi-disciplinary team, from concepts to code reviews & testing to finalization of code implementations.
Gameplay programmer, Intern
2017 - 2018
Turtleneck Studios, Hilversum, The Netherlands
- Prototyped several mechanics.
- Refactored and maintained several mechanics.
- provided support to improve and debug existing gameplay features.
- Helped to work on new gameplay mechanics.
- Worked on new camera mechanics.
- Code reviews weekly.
Skills
Down below I have listen my skills based on the active years of experience I have worked with them.
Contact
Feel free to contact me about anything, I am always open for a chat. Contact can range from job related topics to even feedback and/or questions about my work.